| 0 |
Mage Hand |
1 action |
1 minute |
30 feet |
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can’t attack, activate magic items, or carry more than 10 pounds. |
| 0 |
Prestidigitation |
1 action |
Up to 1 hour |
10 feet |
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. You instantaneously light or snuff out a candle, a torch, or a small campfire. You instantaneously clean or soil an object no larger than 1 cubic foot. You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. |
| 0 |
Chaos Bag |
Bonus Action |
|
Self |
|
| 0 |
Cure Wounds |
1 action |
Instantaneous |
Touch |
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. |
| 0 |
Identify |
1 minute |
Instantaneous |
Touch |
You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it. |
| 0 |
Feather Fall |
1 reaction, which you take when you or a creature within 60 feet of you falls |
1 minute |
60 feet |
Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature. |
| 0 |
Purify Food and Drink |
1 action |
Instantaneous |
10 feet |
All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease. |
| 0 |
Divine Flavor |
1 bonus action |
Instantaneous |
60 feet |
The flavours you incorporate in your dishes inspire your patrons and give them divine strength in combat. Choose a creature that i within range and that has consumed food that you prepared within the last 24 hours. This creature's next weapon attack deals an extra 1d8 Radiant damage. |