| General | | History | The dungeon was created by mind flayers as a lair. Its creators were destroyed by a terrible discovery, and the dungeon has fallen to ruin and been rebuilt many times since then. | | Size | Medium (51 x 45) | | Walls | Natural Stone (DC 10 to climb) | | Floor | Flagstone | | Temperature | Cool | | Illumination | Shadowy (phosphorescent fungus every 20 ft.) |
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| Corridor Features | | a | Burning torches in iron sconces line the corridor | | c | A 10-foot wide chasm cuts across the corridor | | e | Net Trap: DC 10 to find, DC 10 to disable;
affects all targets within a 10 ft. square area, DC 11 save or become restrained | | i | Net Trap: DC 10 to find, DC 15 to disable;
affects all targets within a 10 ft. square area, DC 11 save or become restrained | | m | Someone has scrawled a diagram of a mechanical trap here |
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| Wandering Monsters | | 1 | Barghest (cr 4, motm 60, vgm 123) and 1 x Goblin (cr 1/4, mm 166); easy, 1150 xp; bloodied and fleeing a more powerful enemy | | 2 | Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 2 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 1500 xp; following a floating skull | | 3 | 4 x Xvart (cr 1/8, motm 267, vgm 200) and 10 x Giant Rat (cr 1/8, mm 327); easy, 350 xp; carrying a mirror | | 4 | Wraith (cr 5, mm 302); medium, 1800 xp; wielding bizarre eldritch powers | | 5 | Duergar Screamer (cr 3, motm 112, mtf 190) and 2 x Duergar (cr 1, mm 122); hard, 1100 xp; performing an evil ritual | | 6 | 9 x Derro (cr 1/4, motm 91, mtf 158); easy, 450 xp; tracking the party |
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| ↑ | Room #1 | | East Entry #1 | Secret (DC 25 to find) Unlocked Stone Door (60 hp) Ⓢ A bookcase and section of wall makes a loud grinding noise as it pivots open | | East Entry #2 | Locked Stone Door (DC 10 to open) → Leads to room #16 | | South Entry #1 | Secret (DC 25 to find) Locked Stone Door (DC 15 to open) Ⓢ A bookcase and section of wall pivots smoothly | | South Entry #2 | Trapped and Locked Iron Door (DC 15 to open, DC 30 to break; 60 hp) Ⓣ Arrow Trap: DC 15 to find, DC 10 to disable;
+11 to hit against one target, 4d10 piercing damage | | Empty | |
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| ↑ | Room #2 | | South Entry | Trapped and Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp) Ⓣ Fire Spray: DC 15 to find, DC 15 to disable;
affects all targets within a 20 ft. cone, DC 10 save or take 1d10 fire damage | | Room Features | A balcony hangs from the north wall, and a carved stone statue stands in the north-west corner of the room | | Monster | Orc War Chief (cr 4, mm 246) and 1 x Orc (cr 1/2, mm 246); easy, 1200 xp
Treasure: 17 gp; 11 cp | | Trap | Fire Spray: DC 15 to find, DC 15 to disable;
affects all targets within a 20 ft. cone, DC 12 save or take 2d10 fire damage | | Hidden Treasure | Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)
2800 cp, 1200 sp, 60 gp, diamond (50 gp), bloodstone (50 gp), chalcedony (50 gp), Spell Scroll (Goodberry) (common, dmg 200), Spell Scroll (Blur) (uncommon, dmg 200), 3 x Potion of Healing (common, dmg 187) |
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| ↑ | Room #3 | | North Entry | Archway → Leads to room #12 | | West Entry | Secret (DC 20 to find) Unlocked Iron Door (60 hp) Ⓢ The door is concealed within the mouth of a gargantuan skull carved from stone | | East Entry | Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp) → Leads to room #6, inhabited by Roper and 1 x Piercer | | Room Features | A stair ascends to a catwalk hanging between the east and west walls, and a charred wooden shield lies in the north-west corner of the room |
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| ↑ | Room #4 | | North Entry #1 | Locked Stone Door (DC 25 to open) → Leads to room #23, inhabited by Troll and 1 x Ogre | | North Entry #2 | Unlocked Iron Door (60 hp) | | North Entry #3 | Unlocked Iron Door (60 hp) → Leads to room #13 | | South Entry | Trapped and Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break) Ⓣ Ice Dart Trap: DC 15 to find, DC 20 to disable;
+5 to hit against one target, 1d10 cold damage → Leads to room #10 | | Room Features | Burning torches in iron sconces line the north wall, and someone has scrawled "This paladin is dead" on the west wall |
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| ↑ | Room #5 | | North Entry | Unlocked Stone Door (60 hp) → Leads to room #16 | | West Entry #1 | Stuck Stone Door (DC 20 to break; 60 hp) | | West Entry #2 | Stuck Stone Door (DC 20 to break; 60 hp) | | South Entry | Stuck Stone Door (DC 20 to break; 60 hp) → Leads to room #12 | | Room Features | The floor is covered in perfect hexagonal tiles, and a cube of solid stone stands in the north side of the room | | Monster | 4 x Duergar (cr 1, mm 122) and 9 x Giant Rat (cr 1/8, mm 327); deadly, 1025 xp
Treasure: 2300 cp, 1100 sp, 40 gp, diamond (50 gp), bloodstone (50 gp), chalcedony (50 gp), jasper (50 gp), star rose quartz (50 gp), Spell Scroll (Spare the Dying) (common, dmg 200), Spell Scroll (Sleep) (common, dmg 200), Spell Scroll (Unseen Servant) (common, dmg 200), 3 x Potion of Healing (common, dmg 187) |
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| ↑ | Room #6 | | West Entry | Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp) → Leads to room #3 | | East Entry | Stuck Iron Door (DC 25 to break; 60 hp) | | South Entry | Stuck Iron Door (DC 25 to break; 60 hp) → Leads to room #24 | | Monster | Roper (cr 5, mm 261) and 1 x Piercer (cr 1/2, mm 252); hard, 1900 xp
Treasure: 2100 cp, 1200 sp, 40 gp, banded agate (10 gp), 3 x blue quartz (10 gp), eye agate (10 gp), hematite (10 gp), 3 x lapis lazuli (10 gp), turquoise (10 gp), Spell Scroll (Eldritch Blast) (common, dmg 200), Spell Scroll (Tasha's Hideous Laughter) (common, dmg 200), 2 x Potion of Healing (common, dmg 187) |
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| ↑ | Room #7 | | North Entry | Trapped and Locked Stone Door (DC 15 to open, DC 25 to break; 60 hp) Ⓣ Guillotine Blade: DC 10 to find, DC 10 to disable;
+3 to hit against one target, 1d10 slashing damage | | East Entry | Secret (DC 20 to find) Trapped and Unlocked Iron Door (60 hp) Ⓢ The door is concealed within the mouth of a demonic face carved from stone Ⓣ Contact Poison: DC 10 to find, DC 10 to disable;
affects each creature which touches the trigger, DC 11 save or take 1d10 damage → Leads to room #17, inhabited by 4 x Xvart and 10 x Giant Rat | | South Entry | Stuck Iron Door (DC 25 to break; 60 hp) | | Room Features | A group of monstrous faces have been carved into the west wall, and someone has scrawled "three, three, nine, five" on the east wall |
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| ↑ | Room #8 | | West Entry | Stuck Stone Door (DC 20 to break; 60 hp) | | Room Features | Several square holes are cut into the ceiling and floor, and skeletons hang from chains and manacles against the south and east walls |
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| ↑ | Room #9 | | North Entry | Stuck Iron Door (DC 25 to break; 60 hp) | | South Entry | Trapped and Unlocked Stone Door (60 hp) Ⓣ Electrified Lock: DC 15 to find, DC 15 to disable;
affects each creature which touches the lock, DC 19 save or take 4d10 lightning damage | | Room Features | A stone ramp ascends towards the south wall, and a large kiln and coal bin sit in the center of the room | | Monster | Adult Oblex (cr 5, motm 198, mtf 218); medium, 1800 xp
Treasure: 1600 cp, 40 ep |
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| ↑ | Room #10 | | North Entry | Trapped and Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break) Ⓣ Ice Dart Trap: DC 15 to find, DC 20 to disable;
+5 to hit against one target, 1d10 cold damage → Leads to room #4 | | West Entry | Secret (DC 20 to find) Trapped and Stuck Iron Door (DC 25 to break; 60 hp) Ⓢ The door is concealed by an illusion Ⓣ Arrow Trap: DC 15 to find, DC 15 to disable;
+9 to hit against one target, 4d10 piercing damage → Leads to room #11, inhabited by Wight and 1 x Zombie | | Trap | Scythe Blade: DC 10 to find, DC 10 to disable;
+12 to hit against all targets within a 5 ft. arc, 4d10 slashing damage |
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| ↑ | Room #11 | | East Entry | Secret (DC 20 to find) Trapped and Stuck Iron Door (DC 25 to break; 60 hp) Ⓢ The door is concealed by an illusion Ⓣ Arrow Trap: DC 15 to find, DC 15 to disable;
+9 to hit against one target, 4d10 piercing damage → Leads to room #10 | | Room Features | A group of monstrous faces have been carved into the west wall, and a wooden ladder rests against the east wall | | Monster | Wight (cr 3, mm 300) and 1 x Zombie (cr 1/4, mm 316); easy, 750 xp
Treasure: 14 cp; 12 gp |
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| ↑ | Room #12 | | North Entry #1 | Locked Iron Door (DC 25 to open) (slides up) | | North Entry #2 | Stuck Stone Door (DC 20 to break; 60 hp) → Leads to room #5, inhabited by 4 x Duergar and 9 x Giant Rat | | South Entry | Archway → Leads to room #3 | | Room Features | A tile labyrinth covers the floor, and someone has scrawled "The Circle of the Shadow Bell looted this place" on the west wall |
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| ↑ | Room #13 | | North Entry #1 | Unlocked Stone Door (60 hp) | | North Entry #2 | Archway | | South Entry | Unlocked Iron Door (60 hp) → Leads to room #4 | | Empty | |
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| ↑ | Room #14 | | North Entry | Unlocked Stone Door (60 hp) → Leads to room #19 | | West Entry | Archway | | South Entry | Stuck Stone Door (DC 20 to break; 60 hp) | | Room Features | The floor is covered in perfect hexagonal tiles, and several pieces of torn paper are scattered throughout the room | | Monster | Hobgoblin Warlord (cr 6, mm 187) and 1 x Hobgoblin (cr 1/2, mm 186); hard, 2400 xp
Treasure: 260 sp, 70 gp; 9 gp |
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| ↑ | Room #15 | | North Entry | Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp) (magically reinforced, disadvantage to break) | | East Entry | Stuck Stone Door (DC 20 to break; 60 hp) | | Room Features | Someone has scrawled "This is not a secret door" on the south wall, and several rotten apples are scattered throughout the room |
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| ↑ | Room #16 | | West Entry | Locked Stone Door (DC 10 to open) → Leads to room #1 | | East Entry | Stuck Iron Door (DC 25 to break; 60 hp) | | South Entry | Unlocked Stone Door (60 hp) → Leads to room #5, inhabited by 4 x Duergar and 9 x Giant Rat | | Empty | |
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| ↑ | Room #17 | | West Entry | Secret (DC 20 to find) Trapped and Unlocked Iron Door (60 hp) Ⓢ The door is concealed within the mouth of a demonic face carved from stone Ⓣ Contact Poison: DC 10 to find, DC 10 to disable;
affects each creature which touches the trigger, DC 11 save or take 1d10 damage → Leads to room #7 | | South Entry | Locked Stone Door (DC 15 to open) | | Room Features | Someone has scrawled "It's a trap" on the south wall, and wisps of green flame fill the north side of the room | | Monster | 4 x Xvart (cr 1/8, motm 267, vgm 200) and 10 x Giant Rat (cr 1/8, mm 327); easy, 350 xp
Treasure: 4 pp; 12 ep; 8 gp; 8 cp; 14 sp; 11 gp; 18 cp; 19 cp; 3 pp; 17 cp; 10 sp; 4 pp; 17 sp; 16 gp |
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| ↑ | Room #18 | | North Entry | Archway | | West Entry #1 | Stuck Iron Door (DC 25 to break; 60 hp) | | West Entry #2 | Trapped and Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp) Ⓣ Rune of Confusion: DC 15 to find, DC 10 to disable;
affects all targets within 10 ft., DC 18 save or become confused (phb 224) for 1d4 rounds → Leads to room #22, inhabited by Drider and 1 x Giant Spider | | Room Features | A chute descends from the room into a magical cyst below, and someone has scrawled "When the sun is eclipsed in the Fox and the Black Keep is laid to ruin, the Staff of Crowns shall be lost" on the east wall |
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| ↑ | Room #19 | | North Entry | Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break) | | South Entry | Unlocked Stone Door (60 hp) → Leads to room #14, inhabited by Hobgoblin Warlord and 1 x Hobgoblin | | Room Features | Part of the ceiling has collapsed into the room, and someone has scrawled a strange symbol on the east wall |
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| ↑ | Room #20 | | North Entry | Locked Iron Door (DC 15 to open) (slides to one side) | | West Entry | Stuck Iron Door (DC 25 to break; 60 hp) | | South Entry | Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side) | | Empty | |
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| ↑ | Room #21 | | West Entry | Stuck Stone Door (DC 20 to break; 60 hp) | | South Entry | Trapped Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp) (magically reinforced, disadvantage to break) Ⓣ Guillotine Blade: DC 10 to find, DC 10 to disable;
+4 to hit against one target, 1d10 slashing damage | | Room Features | A mural of geometric patterns covers the ceiling, and someone has scrawled "I've forgotten my name" on the east wall | | Monster | 2 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 900 xp
Treasure: 4 pp; 23 cp |
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| ↑ | Room #22 | | North Entry | Trapped and Stuck Stone Door (DC 20 to break; 60 hp) Ⓣ Rune of Hypnosis: DC 10 to find, DC 10 to disable;
affects all targets within 10 ft., DC 11 save or become incapacitated for 1d4 rounds | | East Entry | Trapped and Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp) Ⓣ Rune of Confusion: DC 15 to find, DC 10 to disable;
affects all targets within 10 ft., DC 18 save or become confused (phb 224) for 1d4 rounds → Leads to room #18 | | South Entry | Archway | | Room Features | Someone has scrawled a large X on the south wall, and several corpses are impaled upon iron spikes on the ceiling | | Monster | Drider (cr 6, mm 120) and 1 x Giant Spider (cr 1, mm 328); deadly, 2500 xp
Treasure: 170 sp, 120 gp; 14 cp |
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| ↑ | Room #23 | | South Entry #1 | Locked Iron Door (DC 20 to open) | | South Entry #2 | Locked Stone Door (DC 25 to open) → Leads to room #4 | | Room Features | A tile labyrinth covers the floor, and someone has scrawled "Upon the eighth day of the reign of Wizardry, when the Dread Gate opens and the Steel Cup is lost, the Last Cathedral shall be found" on the north wall | | Monster | Troll (cr 5, mm 291) and 1 x Ogre (cr 2, mm 237); hard, 2250 xp
Treasure: 1500 cp, 10 ep; 17 cp |
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| ↑ | Room #24 | | North Entry | Stuck Iron Door (DC 25 to break; 60 hp) → Leads to room #6, inhabited by Roper and 1 x Piercer | | West Entry | Trapped and Unlocked Stone Door (60 hp) Ⓣ Rune of Dread: DC 20 to find, DC 15 to disable;
affects all targets within 10 ft., DC 20 save or become frightened for 1d4 rounds | | East Entry | Locked Stone Door (DC 10 to open) | | Room Features | A stone stair ascends towards the east wall, and someone has scrawled "Good spot for trap" in orcish runes on the south wall |
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